Showing posts with label concept art. Show all posts
Showing posts with label concept art. Show all posts
Sunday, April 24, 2011
Escape pod concepts
I wanted to figure out how the robot's crashed escape pod should look so I did these sketches. Ended up picking the lower left one.
Wednesday, April 6, 2011
A timeline of mock-ups
This was the first mock-up of the game that I did. None of the designs were finalized, but I liked the colors.
This was some early placeholder art. I really didn't like the colors so I made sure to use the colors from the initial sketch when working on the final assets. I told myself I'd never show anyone this one, but I want this design process to be pretty transparent.
I've been experimenting with a middle layer. This was testing the values of the robot and the middle layer and making sure that they read in the light and in the dark.
This is a test of some of the level elements that we might have.
Saturday, March 19, 2011
Level color schemes
We're still tweaking a lot of major aspects of the plot, levels, and mechanics. Isaac is doing a re-write of the code which is briefly setting us back but should save us a lot of time in the long-run. We recently had a long discussion about adding jumping to the game. In the end, I think we came up with a great compromise that will add a lot to the game while maintaining a uniquely robotic feel.
David was wondering what the mood of the game would be as it progresses so I did some small color studies of some of the areas that I've got firmly envisioned.
David was wondering what the mood of the game would be as it progresses so I did some small color studies of some of the areas that I've got firmly envisioned.
Thursday, January 27, 2011
Wednesday, January 19, 2011
Monday, January 17, 2011
Mock-up
Here's a mock-up that's pretty close to how I hope the finished product will look. That is the actual robot sprite and background.
Sunday, January 16, 2011
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